Interactive
Events |
|
|
|
Interactive events are intended to enable
participants to experiment with new interactive devices and
environments for teaching and learning, explore designs for
collaborative activities, or to try and compare methods for research
and practice.
We encourage interactive events that make use of
advanced technologies, or existing interactive technologies that
support a specific pedagogical model of collaborative learning.
Interactive events may be scheduled in a particular time slot, take
place asynchronously over several days, or be a mixture of both.
Possible formats are limited only by proposers' imaginations, but
should include a significant measure of participation by attendees.
Here are some examples of possible formats:
|
|
|
|
A CSCL tool is made
available on devices distributed throughout the conference site, allowing
participants to use the tool over several days, e.g., to discuss an issue of
common interest to the CSCL community.
Participants are given
hand-held computing devices along with a data collection objective
distributed across the conference site. They bring their data that have been
collected and engage in a group sense-making activity.
Teachers and students
who have been engaged in a long term online learning community interact with
other conference attendees in a virtual conference, perhaps using the very
online environment in which they work (if appropriate). Some representatives
of the community attend the conference, while others join in through virtual
presence.
Several researchers
with distinct yet complementary theoretical and methodological perspectives
analyze a common videotape, showing an example of collaborative learning.
Conference participants join in with their own perspectives.
Groupware for online
discussion both during, before and after any of the conference events may
also be used to extend the extent of interaction.
|
|
|
Demonstrations that include hands-on use are
encouraged, as well as demonstrations that support specific
pedagogical models of collaborative learning. The best proposals
will engage participants in exploring issues related to the
technology or a learning scenario being addressed.

The proposal should be no more than 3 pages in
length, and include: |
|
|
-
Title of interactive
event.
-
Organizers' names,
affiliation and addresses, email, telephone, fax, and URL (if
appropriate).
-
If there is more than one
organizer, identify the point of contact and the roles of other
organizers.
-
Short (appx 200 word)
abstract describing the event in a manner suitable for use in conference
promotional materials and programs.
-
Objective of the event
from the participants' standpoint: what will participants (possibly
including the organizers) learn?
-
Description of the event
itself. Give a narrative of the flow of events, including roles of
organizers and participants. Include examples of materials, hardware,
software and other technologies used as appropriate.
-
Summary of scheduling needs.
("One-shot" event in a room? If so, how long? Asynchronous or face to
face events distributed over the conference?)
-
Number of participants you can accommodate (if there is a
limit).
-
Summary of equipment needs. (We
expect to be able to provide standard computer and presentation
equipment. We cannot commit in advance to meet all requests. Proposers
of events requiring other equipment should begin discussions with
conference organizers as soon as possible and consider other ways to
fund the equipment rental.)
-
Do you have a related submission
to the papers track, or plan to submit a related poster, panel, or
workshop proposal?
|
|
|
 |
|